home *** CD-ROM | disk | FTP | other *** search
/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / DirectX / dxsdk_oct2004.exe / dxsdk.exe / Utilities / Content Creation Tool Plug-Ins / Maya / Sources / D3DMaya6ExportX.vcproj < prev    next >
Encoding:
Extensible Markup Language  |  2004-09-27  |  9.8 KB  |  283 lines

  1. <?xml version="1.0" encoding="Windows-1252"?>
  2. <VisualStudioProject
  3.     ProjectType="Visual C++"
  4.     Version="7.10"
  5.     Name="D3DMaya6ExportX"
  6.     ProjectGUID="{16B46A57-99EB-4A9D-A914-6E94F35617A5}"
  7.     RootNamespace="D3DMaya6ExportX"
  8.     SccProjectName=""
  9.     SccLocalPath=".">
  10.     <Platforms>
  11.         <Platform
  12.             Name="Win32"/>
  13.     </Platforms>
  14.     <Configurations>
  15.         <Configuration
  16.             Name="Release|Win32"
  17.             OutputDirectory=".\Release"
  18.             IntermediateDirectory=".\Release"
  19.             ConfigurationType="2"
  20.             UseOfMFC="0"
  21.             ATLMinimizesCRunTimeLibraryUsage="TRUE"
  22.             CharacterSet="1">
  23.             <Tool
  24.                 Name="VCCLCompilerTool"
  25.                 Optimization="0"
  26.                 AdditionalIncludeDirectories=""$(DXSDK_DIR)Include\";"$(DXSDK_DIR)Samples\C++\Common\";"$(ProgramFiles)\Alias\Maya6.0\include\""
  27.                 PreprocessorDefinitions="THISFILENAME=\"$(TargetFileName)\";WINVER=0x0500;_WIN32_WINDOWS=0x0410;_WIN32_WINNT=0x0500;NT_PLUGIN;REQUIRE_IOSTREAM;_WINDOWS;_USRDLL"
  28.                 ExceptionHandling="TRUE"
  29.                 RuntimeLibrary="0"
  30.                 UsePrecompiledHeader="3"
  31.                 PrecompiledHeaderThrough="dxstdafx.h"
  32.                 PrecompiledHeaderFile="$(IntDir)\$(TargetName).pch"
  33.                 AssemblerListingLocation=".\Release/"
  34.                 ObjectFile=".\Release/"
  35.                 ProgramDataBaseFileName=".\Release/"
  36.                 BrowseInformation="0"
  37.                 WarningLevel="3"
  38.                 SuppressStartupBanner="TRUE"
  39.                 CompileAs="2"/>
  40.             <Tool
  41.                 Name="VCCustomBuildTool"/>
  42.             <Tool
  43.                 Name="VCLinkerTool"
  44.                 AdditionalOptions="/export:initializePlugin /export:uninitializePlugin "
  45.                 AdditionalDependencies="winmm.lib comctl32.lib Comdlg32.lib Foundation.lib Image.lib libMocap.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib odbc32.lib odbccp32.lib d3d9.lib d3dx9dt.lib d3dxof.lib dxerr9.lib dxcc.lib dxguid.lib"
  46.                 OutputFile="$(OutDir)\D3DMaya6ExportX.mll"
  47.                 LinkIncremental="1"
  48.                 SuppressStartupBanner="TRUE"
  49.                 AdditionalLibraryDirectories=""$(DXSDK_DIR)Lib\";"$(ProgramFiles)\Alias\Maya6.0\lib""
  50.                 IgnoreDefaultLibraryNames=""
  51.                 ModuleDefinitionFile="D3DMayaExportX.def"
  52.                 DelayLoadDLLs="DXCC.dll"
  53.                 GenerateDebugInformation="TRUE"
  54.                 ProgramDatabaseFile=".\Release/D3DMaya6ExportX.pdb"
  55.                 ImportLibrary=".\Release/D3DMaya6ExportX.lib"
  56.                 TargetMachine="1"/>
  57.             <Tool
  58.                 Name="VCMIDLTool"
  59.                 PreprocessorDefinitions="NDEBUG"
  60.                 MkTypLibCompatible="TRUE"
  61.                 SuppressStartupBanner="TRUE"
  62.                 TargetEnvironment="1"
  63.                 TypeLibraryName=".\Release/D3DMaya6ExportX.tlb"
  64.                 HeaderFileName=""/>
  65.             <Tool
  66.                 Name="VCPostBuildEventTool"
  67.                 CommandLine="echo on
  68. copy "$(OutDir)\$(TargetFileName)" "$(DXSDK_DIR)\Utilities\Content Creation Tool Plug-Ins\Maya\Binary6\Plug-ins"
  69. "$(ProjectDir)install5.bat"
  70. "/>
  71.             <Tool
  72.                 Name="VCPreBuildEventTool"/>
  73.             <Tool
  74.                 Name="VCPreLinkEventTool"/>
  75.             <Tool
  76.                 Name="VCResourceCompilerTool"
  77.                 PreprocessorDefinitions="NDEBUG"
  78.                 Culture="1033"/>
  79.             <Tool
  80.                 Name="VCWebServiceProxyGeneratorTool"/>
  81.             <Tool
  82.                 Name="VCXMLDataGeneratorTool"/>
  83.             <Tool
  84.                 Name="VCWebDeploymentTool"/>
  85.             <Tool
  86.                 Name="VCManagedWrapperGeneratorTool"/>
  87.             <Tool
  88.                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  89.         </Configuration>
  90.         <Configuration
  91.             Name="Debug|Win32"
  92.             OutputDirectory=".\Debug"
  93.             IntermediateDirectory=".\Debug"
  94.             ConfigurationType="2"
  95.             UseOfMFC="0"
  96.             ATLMinimizesCRunTimeLibraryUsage="FALSE"
  97.             CharacterSet="1"
  98.             ManagedExtensions="FALSE">
  99.             <Tool
  100.                 Name="VCCLCompilerTool"
  101.                 Optimization="0"
  102.                 AdditionalIncludeDirectories=""$(DXSDK_DIR)Include\";"$(DXSDK_DIR)Samples\C++\Common\";"$(ProgramFiles)\Alias\Maya6.0\include\""
  103.                 PreprocessorDefinitions="THISFILENAME=\"$(TargetFileName)\";WINVER=0x0500;_WIN32_WINDOWS=0x0410;_WIN32_WINNT=0x0500;NT_PLUGIN;REQUIRE_IOSTREAM;_WINDOWS;_USRDLL"
  104.                 BasicRuntimeChecks="3"
  105.                 RuntimeLibrary="1"
  106.                 BufferSecurityCheck="TRUE"
  107.                 RuntimeTypeInfo="FALSE"
  108.                 UsePrecompiledHeader="3"
  109.                 PrecompiledHeaderThrough="dxstdafx.h"
  110.                 PrecompiledHeaderFile="$(IntDir)\$(TargetName).pch"
  111.                 AssemblerListingLocation=""
  112.                 ObjectFile="$(IntDir)/"
  113.                 ProgramDataBaseFileName="$(IntDir)/vc70.pdb"
  114.                 BrowseInformation="0"
  115.                 WarningLevel="4"
  116.                 SuppressStartupBanner="TRUE"
  117.                 DebugInformationFormat="3"
  118.                 CompileAs="2"
  119.                 DisableSpecificWarnings="4127;4100;4239"/>
  120.             <Tool
  121.                 Name="VCCustomBuildTool"/>
  122.             <Tool
  123.                 Name="VCLinkerTool"
  124.                 AdditionalDependencies="winmm.lib comctl32.lib Comdlg32.lib Foundation.lib Image.lib libMocap.lib OpenMaya.lib OpenMayaAnim.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib odbc32.lib odbccp32.lib d3d9.lib d3dx9dt.lib d3dxof.lib dxerr9.lib dxcc.lib dxguid.lib"
  125.                 OutputFile="$(OutDir)\D3DMaya6ExportX.mll"
  126.                 LinkIncremental="1"
  127.                 SuppressStartupBanner="TRUE"
  128.                 AdditionalLibraryDirectories=""$(DXSDK_DIR)Lib\";"$(ProgramFiles)\Alias\Maya6.0\lib""
  129.                 IgnoreDefaultLibraryNames=""
  130.                 ModuleDefinitionFile="D3DMayaExportX.def"
  131.                 DelayLoadDLLs="DXCC.dll"
  132.                 GenerateDebugInformation="TRUE"
  133.                 AssemblyDebug="1"
  134.                 ProgramDatabaseFile=".\Debug/D3DMaya6ExportX.pdb"
  135.                 ImportLibrary=".\Debug/D3DMaya6ExportX.lib"
  136.                 TargetMachine="0"/>
  137.             <Tool
  138.                 Name="VCMIDLTool"
  139.                 PreprocessorDefinitions="_DEBUG"
  140.                 MkTypLibCompatible="TRUE"
  141.                 SuppressStartupBanner="TRUE"
  142.                 TargetEnvironment="1"
  143.                 TypeLibraryName=".\Debug/D3DMaya6ExportX.tlb"
  144.                 HeaderFileName=""/>
  145.             <Tool
  146.                 Name="VCPostBuildEventTool"
  147.                 CommandLine="echo on
  148. copy "$(OutDir)\$(TargetFileName)" "$(DXSDK_DIR)\Utilities\Content Creation Tool Plug-Ins\Maya\Binary6\Plug-ins"
  149. "$(ProjectDir)install5.bat"
  150. "/>
  151.             <Tool
  152.                 Name="VCPreBuildEventTool"/>
  153.             <Tool
  154.                 Name="VCPreLinkEventTool"/>
  155.             <Tool
  156.                 Name="VCResourceCompilerTool"
  157.                 PreprocessorDefinitions="_DEBUG"
  158.                 Culture="1033"/>
  159.             <Tool
  160.                 Name="VCWebServiceProxyGeneratorTool"/>
  161.             <Tool
  162.                 Name="VCXMLDataGeneratorTool"/>
  163.             <Tool
  164.                 Name="VCWebDeploymentTool"/>
  165.             <Tool
  166.                 Name="VCManagedWrapperGeneratorTool"/>
  167.             <Tool
  168.                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
  169.         </Configuration>
  170.     </Configurations>
  171.     <References>
  172.     </References>
  173.     <Files>
  174.         <Filter
  175.             Name="Source Files"
  176.             Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
  177.             <File
  178.                 RelativePath=".\device.cpp">
  179.             </File>
  180.             <File
  181.                 RelativePath=".\MayaInterface.cpp">
  182.             </File>
  183.             <File
  184.                 RelativePath=".\PreviewPipeline.cpp">
  185.             </File>
  186.             <File
  187.                 RelativePath=".\Viewer.cpp">
  188.             </File>
  189.             <File
  190.                 RelativePath=".\XExporter.cpp">
  191.             </File>
  192.         </Filter>
  193.         <Filter
  194.             Name="Header Files"
  195.             Filter="h;hpp;hxx;hm;inl">
  196.             <File
  197.                 RelativePath=".\device.h">
  198.             </File>
  199.             <File
  200.                 RelativePath=".\MayaInterface.h">
  201.             </File>
  202.             <File
  203.                 RelativePath=".\PreviewPipeline.h">
  204.             </File>
  205.             <File
  206.                 RelativePath=".\viewer.h">
  207.             </File>
  208.             <File
  209.                 RelativePath=".\XExporter.h">
  210.             </File>
  211.         </Filter>
  212.         <Filter
  213.             Name="DXUT"
  214.             Filter="">
  215.             <File
  216.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\dxstdafx.cpp">
  217.                 <FileConfiguration
  218.                     Name="Debug|Win32">
  219.                     <Tool
  220.                         Name="VCCLCompilerTool"
  221.                         UsePrecompiledHeader="1"/>
  222.                 </FileConfiguration>
  223.             </File>
  224.             <File
  225.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\dxstdafx.h">
  226.             </File>
  227.             <File
  228.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUT.cpp">
  229.             </File>
  230.             <File
  231.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUT.h">
  232.             </File>
  233.             <File
  234.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTEffectMap.cpp">
  235.             </File>
  236.             <File
  237.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTEffectMap.h">
  238.             </File>
  239.             <File
  240.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTenum.cpp">
  241.             </File>
  242.             <File
  243.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTenum.h">
  244.             </File>
  245.             <File
  246.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTgui.cpp">
  247.             </File>
  248.             <File
  249.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTgui.h">
  250.             </File>
  251.             <File
  252.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTMesh.cpp">
  253.             </File>
  254.             <File
  255.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTMesh.h">
  256.             </File>
  257.             <File
  258.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTmisc.cpp">
  259.             </File>
  260.             <File
  261.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTmisc.h">
  262.             </File>
  263.             <File
  264.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTSettingsDlg.cpp">
  265.             </File>
  266.             <File
  267.                 RelativePath="..\..\..\..\..\..\..\..\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Common\DXUTSettingsDlg.h">
  268.             </File>
  269.         </Filter>
  270.         <File
  271.             RelativePath=".\AEDirectXShaderTemplate.mel">
  272.         </File>
  273.         <File
  274.             RelativePath=".\D3DMayaExportX.def">
  275.         </File>
  276.         <File
  277.             RelativePath=".\DirectX.mel">
  278.         </File>
  279.     </Files>
  280.     <Globals>
  281.     </Globals>
  282. </VisualStudioProject>
  283.